Capcom Hits Record Profits With 59 Million Games Sold in FY2026
Capcom achieved its ninth consecutive year of record profits with 59.07 million game units sold, driven by Resident Evil Requiem and strong catalog performance.
Capcom achieved its ninth consecutive year of record profits with 59.07 million game units sold, driven by Resident Evil Requiem and strong catalog performance.
Brazil's 1,000+ game studios are transitioning from service work to original IP development, backed by new legal frameworks and government accelerators targeting cultural export.
Capcom confirmed it will use generative AI to streamline development tasks while explicitly excluding AI-generated assets from final game content.
WN Media Group's tenth Istanbul event brings 500+ developers together for networking-focused sessions at Radisson Blu Hotel.
The roguelike genre survives through decades of community-driven development, with games like NetHack and Cataclysm DDA evolving through player contributions rather than traditional commercial cycles.
Night Street Games is reducing its team following Last Flag's disappointing player retention, though the studio will continue limited support for the shooter.
Former NetEase executive Simon Zhu has secured $100 million to launch GreaterThan Group, backing three studios including Casey Hudson's Star Wars project.
Psychic Games' gothic RPG expands from PC to Xbox Series X|S, PlayStation 5, and Nintendo Switch 2 after winning multiple Irish Game Awards.
Irrational Games founder Ken Levine argues that BioShock's enduring visual appeal proves art direction matters more than bleeding-edge graphics, citing Steam Machine as evidence of the industry's shifting priorities.
Epic Games executives clarify their AI strategy focuses on productivity gains rather than workforce reduction, though industry skepticism persists following recent layoffs and union lawsuits.