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Bank of America Says GTA 6 Should Cost $80 to Lift Industry Prices

By Artūras Malašauskas May 05, 2026 3 min read Share:
Bank of America analyst Omar Dessouky suggested GTA 6 should launch at $80 to enable broader industry price increases, though Take-Two has not confirmed pricing.

At the IICON Video Game Conference in Las Vegas, Bank of America analyst Omar Dessouky made a straightforward recommendation: Grand Theft Auto 6 should retail for $80. His reasoning was less about the game's value and more about market mechanics. According to reporting from Yahoo Finance Singapore, Dessouky argued that pricing the title at $80 would allow the entire industry to push prices upward without facing consumer resistance.

The logic is simple, if cynical. If the most anticipated game of the decade launches at $70, other publishers will struggle to justify $80 price tags for their own releases. But if Take-Two Interactive sets the new standard at $80, competitors can follow without appearing greedy. Dessouky's comments, originally shared via Seeking Alpha, stated that "the industry, which is perceived as struggling, would have difficulty selling games for $80 if GTA 6 came out at $70."

Dessouky also claimed that AI integration would "raise the value of games to consumers." This assertion sits uncomfortably alongside the reality of how gamers have reacted to generative AI in games. Every time a studio announces AI-generated assets, the backlash is immediate and severe. The physical experience of playing a game with AI-written dialogue or procedurally generated textures often feels hollow, like reading a script written by someone who's never actually spoken to another human being.

Take-Two CEO Strauss Zelnick addressed pricing at the same conference without committing to a specific number. He acknowledged the ballooning costs of development while emphasizing that the company would "overdeliver value" to consumers. When pressed on pricing, Zelnick told Bloomberg that the goal is to deliver something "that's never been experienced before" while ensuring the price "feels very reasonable." (The word "reasonable" is doing a lot of heavy lifting here.)

This isn't the first time the $80 price point has appeared in this generation. Nintendo launched Mario Kart World for Switch 2 at $79.99 last year, though that remains an outlier. Microsoft backed down from a $79.99 price tag for The Outer Worlds 2, signaling that not every new game can command such a premium. The market has already tested the waters, and the results are mixed.

Independent reporting from Polygon notes that GTA 6 will likely be one of the biggest games of all time in terms of sales, scale, and content. The question isn't whether Take-Two can sell it at $80. The question is whether they should, given that the game will generate billions from microtransactions in GTA 6 Online over the next decade. The company can afford to keep the base price at $70 and still rake in unprecedented revenue.

There's also the matter of timing. GTA 6 is expected to launch in November, potentially during an economic downturn. Consumer spending on entertainment is already tight. Asking players to pay $80 for a game that will require a new console or upgraded hardware feels like asking them to buy a car and then charge extra for the keys.

Bank of America's recommendation serves its clients, not consumers. The bank advises on economic issues across industries, and video games are no exception. But the advice reveals a fundamental disconnect between Wall Street's profit calculus and what gamers actually experience when they open their wallets. A higher price doesn't create value. It just extracts more money from people who already want to play the game.

Whether Take-Two follows this advice remains to be seen. The company will likely announce pricing during an upcoming earnings call or closer to the November launch. Until then, the $80 question hangs over the industry like a price tag nobody asked for. Whether players actually pay it is the real test.

Arturas Malas Artūras Malašauskas is an AI Systems Integrator with 20+ years of production-grade web engineering experience. He has designed, shipped, and scaled enterprise Python/PHP systems for logistics, SaaS, and public-sector clients. For the past year, he has focused exclusively on AI integrations: deploying open-source LLMs, building generative media pipelines (image, audio, video), and engineering multi-agent workflows for real production environments. His standard: reproducibility, security, cost-efficient inference—no vaporware. He documents and evaluates emerging AI tooling, separating verified capabilities from marketing noise. Technical editor at: muza-ai.eu, ai-verslas.lt, ai-naujinos.lt Connect on LinkedIn
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